TRAITS
Her morale starts at 15 instead of 0, and any negative mood she recieves is reduced by 5.
Her morale slowly increases if she has something to do, and will decrease if she is IDLE.
She suffers no morale degregation if she is order to do something that is unfavorable to her well being.
FEATURES
This model is more suspectiple at being hacked.
This Model cannot interface with some wireless and biometric inputs.
When MANUFACTURING this model the completion percentages is set at 100% instead of 300%.
When MANUFACTURING this model's success rolls when being produced is NOT cut in half.
There is zero cost on replacing this model's dismembered parts.
This Model's body is REVIVED regardless of loss of limbs. If body was destroyed it regains 3 Wounds.
This Model is treated as a COMBAT DRONE. This Model cannot DROP their weapon, if held one.
This Model can only fire their weapon until this model EXPIRES again.
When active, this model gains an additonal TURN, immediately upon activation, for two turns.
Any successful hit has an addional +1 Wound.
The third turn this Model has one LESS turn for two turns.
In addtion, suffer 1 HEAD wound.



SUCCESS: Damage calulate as normal in addition of applying -1 WOUND.
FAIL: THIS limb cannot be used for 1 turn.
THROW 1d6 x x all ARM Wounds
Model MUST use ITEM, RELIC, or WEAPON
SUCCESS: Damage calulate as normal
Model's Object is place 1 tile FRONT of target.
FAIL: Model's Object is place 1 tile BEHIND of target + Failed Roll result.

Immune to toxic enviroment.
HEADSCANNER
Able to detect entities through smoke or darkness.

SUCCESS: Damage calulate as normal in addition of applying -1 WOUND.
FAIL: THIS limb cannot be used for 1 turn.
THROW 1d6 x all ARM Wounds
Model MUST use ITEM, RELIC, or WEAPON
SUCCESS: Damage calulate as normal
Model's Object is place 1 tile FRONT of target.
FAIL: Model's Object is place 1 tile BEHIND of target + Failed Roll result.

SUCCESS: Damage calulate as normal.
FAIL: Apply 1 WOUND to this LIMB.
STOMP 1d6 x BODY Wounds
SUCCESS: Damage calulate as normal in addition of applying -1 WOUND.
FAIL: Model looses balance and falls BEHIND one tile. Flip a coin.
-if HEADs: Model regains balance.
-if TAILS: Models trips and FALLS DOWN. (one action to get back up.)

Amplifies all LASER and ELECTRONIC weapony.
apply +2d6 when using LASER and ELECTRONIC weapony.
MOVEMENT AMPLIFCATION 1d6, Cooldown 4
Roll 1d6
2-6: This model's movement is DOUBLED for the rest of her turn.
1: This model is OVERLOADED and -1 WOUND is applied THIS limb.

SUCCESS: Damage calulate as normal.
FAIL: Apply 1 WOUND to this LIMB.
STOMP 1d6 x BODY Wounds
SUCCESS: Damage calulate as normal in addition of applying -1 WOUND.
FAIL: Model looses balance and falls BEHIND one tile. Flip a coin.
-if HEADs: Model regains balance.
-if TAILS: Models trips and FALLS DOWN. (one action to get back up.)
The LS-III Century Model is considered one of the cheapest Models on the market, due to their quick manufacting and cost of cutting corners. Rather than traditional ballistics, the Centuries are deployed with an experimental anti-organic beam rifle. However it's reliability is left to be desired, and more often or not the weapon is replaced by practically anything else.
Early start up PMCs will tend to use a Century over the clean slate SKUNCs due to having an already loyal and optimisc personality, though starter CEOs tend to forget to maintain their desires and needs to which those benefits usually don't last long, if they survive that long to begin with.
Surprisingly, they have a particular kinship with Ripper Models and will unofficially act as an immediator between the chainsaw-wielding berserkers and the rest of staff.