TRAITS are the personalities of Models and Types, they are essentially what makes a Model a Model. Like a reflection of Old Humanity, they are wired differently, have personality, moods, jealousy, joy, individually. It is up to you to balance everyone out, or risk infighting and chaos.
[Trait list is in development, rules may be changes, Traits may be pulled and removed, nothing is final.]
01. ADDICT
The model has an addition problem. She is a substance abuser, and will suffer withdrawls if she doesn't have her fix. In addiction of the penalities of whatever drug she uses, she also suffers a morale and concentration penalty is she doesn't get her fix.
02. ANNOYING
There's something about this Model that no one can put a finger on. Maybe it's her voice, her personality, but whatever it is, her input and actions annoy both staff and squad. -15 Affection, in addition, flip a coin with every potential Affection gain, if tails, Model does not gain Affection.
03. ADORABLE
Pinnacle of cuteness, this Model is loved by all and she doesn't even need to put effort onto it! Could be her unique chassis, her behavior, or personality. +15 Affection, in addition, flip a coin with every potential Affection change, positive or negative; if heads, Model gains an additional +5 Affection.
04. AMNESIA
The memory core software of this Model has a a major error that resets her memory history. Fortunately her combat skills are untouched, however this model almost can never have a deep relation with anyone. When this Model rests, all her Affection towards everyone is reset to 0.
05. ANIMALISTIC MIND
The mannerisms of this Model is that of a feral animal. She cannot do complicated actions, cannot speak, and cannot use ranged weaponry. Instead of Affection, he has Bond instead, and needs a Tamer for her to be controllable in Missions.
06. APATHTIC
Nothing seems to spark in this Model's mind. She is uncaring to the mission and to her squad. All Affection changes involving her are halved. Any negative Morale is halved. Any model that DIES in her vision that is is ranked BELOW [BEST FRIEND] (>75) her TRUAMA is automatically calculated to UNPHASED.
07. ATTACHMENT
Either by lack of attention during development or a simple miswire, this Model is highly receptive towards any attention, and will attach herself towards others as if she was their best friend. Whoever has the highest Affection towards this model, this Model will be considered BEST FRIEND towards that model regardless of their Affection points, and any Affection this Model receives from the targeted model is doubled. If another model has given THIS model a higher affection than the last model, this rule is IMMEDIATELY switched to the new highest Affection giving Model.
08. BLOODTHIRSTY
Only through violence that this Model will feel alive. Though blood and war her thirst shall be quenched, yet the thirst will forever remain. Her morale lowers the longer she is not deployed into a Mission. For every Model, Type, or Hostile that dies, her morale increases. Every KILL she personally makes her Morale rises Sharply.
09. BOLD
A very daring and hung-ho Model, she laughs at the face of danger to the point of being a detriment. This model may take an additional ACTION at the cost of any attacks towards her receiving one additional die roll. This may be repeatable (and stacked) up to THREE times per turn.
10. BRASH
Outgoing, loud, and rude, this Model is highly confident on herself and isn't hesitant of letting her opinion know. All Affection calculations are doubled. She is more targetable towards hostiles.
11.BRAWLER
This Model loves to fight UNARMED, in glorious hand to hand combat. All rolls in MELEE; UNARMED, have an additonal DIE
12. CHEERY
This Model is known to be just a bundle of positive energy to be around, and just leaves everyone with a smile. Any actions this Model does boosts morale by +5. Any affection received by this pawn will addtionally boost morale.
13. CARPET
“A walking carpet” best describes this Model, she is a follower, not a leader, and will bend a knee the moment she feels being under pressured. Extreme pushover.
14. COMPETITIVE
Being the best is what this Model strives for, and will see everyone else as rivals. She works hard and fights hard and will use her losses as fuel to become even greater!
15. CRYBABY
Very sensitive and emotional, this Model will cry a lot more often than usual. She doesn't take well to stressful situations and will tear up. Any argument or negative impact towards this model automatically gets the [CRYING] debuff.
16. CURIOUS
Her mind tends to ask more questions than most, this Model is curious about every detail and will question everything. Be wary of a wondering mind, a curious mind is a dangerous mind. Roll a 1d6 unpon being created, if landed on 6 the Model is curious towards the occult
17. DANGER-PRONE
Known to put herself in danger, this Model is just a walking tornado of hurt and pain, known to be clumsy and ending up in borderline slapstick situations. If any die throw lands a 1, immediately perform a minor negative impact on this model.
18. DAYDREAMER
Her head stuck in her fantasies, this Model is movtivated by ideas and stories she cooked up with, oblivious on the realities of how others view her. This Trait requires you to keep your Affection hidden. At the beginning of a new day, flip a coin, for each squadmate she is with. If heads, +15 Affection, if tails, -15 Affection. Any Model with her that is <50 Affection is counted as [BEST FRIEND] regardless of the other party's knowledge or consent.
19. DEPRESSIVE
Nothing in life bring joy to this Model, her friends being no joy, she has zero ambitions, she wouldn't mind she dies in the battlefield. This pawn cannot gain affection towards others. Morale is automatically set to 50, where 50 is her cap.
20. DEXTERIOUS
Flexible and nimble, this Model can contort herself in ways that would make other Models break, her movement and handiwork is second to none. +1 Die when attacking in melee, +1 Die defending regardless of melee or range.
21.ELEGANT
22.EGOSTISTICAL
23.ENERGENIC
24.ENGINEER
This Model has a knack for machinery and hardware, and be more proefficient towards anything VECHILE, HARDWARE, and GUN MAITENCE related
25. FARSIGHTED
26. FORGETFUL
This model's memory core software has become faulty, but managable. She tends to forget things her and there, adaptable but having a someone close to her will help out. At the start of the day, Affection towards everyone is increased/decreased by 10, whichever leads you to 0. If she has a [BEST FRIEND] or a [LOVER], it is by 5.
27. FRIENDLY
28. GLUTTON
Food is more than a delicacy to this Model, she must experience all flavors. She will hang out in kitchesn whereever possible and will order thirds or even fourths. Consuming food will effect Morale twice as much, and will focus on any new FOOD related meals.
29. INTIMIDATING
A terrifying presense is felt looking at this Model. If looks can kill she would be a veteren, this model will make eveyone around her unconfortable to be with.
30. INTROVERT
A Model that prefers to be alone, and keeps to herself. She doesn't leave her room unless absolutely necessary. Every Affection she has towards anyone is set to -15 instead of 0, AQUATIENCE and WARBUDDY are removed, and the requirement for [LOVER] and [COUPLE] is set to <80, <100 repsectively
31. INTELLECTIAL
A total brainiac, this Model has the smarts of knowledge about things other Models or even her Sponsors may not know. Knowledge checks are more accesable, and is able to ask [THE SYSTEM] about subjects in detail.
32. ICHY FINGER
The answer to everything is to empty a mag. Hostiles? Mag dump, bad relationship? Mag dump. That FUCKER that keeps stealing the delicious RS Brand pound cake? MAG DUMP. This Model will roll x3 the amount the weapon die permits, at the cost of skipping next ranged attack to reload. Any weapon that has a reload mechanic is double with this trait.
33. JEALOUS
There is no joy for this Model should she see a couple together. Venom has grown from within her and will lash out against other couples. If any squadmate has a [LOVER], automatically have -10 Affection, an additional -5/-10 if both [LOVERS] and [COUPLES] are in the same squad as this Model, respectively. If the targeted Model from this Trait was <75 Affection, add -20 towards the start of this calculation.
34. KIND
35. LAPDOG
36. HACKER
This Model is proefficient towards SSOFTWARE, and will be able to access anything with an interface. Great at COMPUTERS, ELECTRONIC PANELS, and AUTOMATIC DOORS
37. HATER
She lives for the game. She was built to specifically hate you and you only. The first Model that lands as [RIVALS] with this model is immediately treated as [ON SIGHT]. Any negative impact this Model does to that targeted Model gets +10 Morale boost. This extends to any [LOVER] or [COUPLE] that is involved with that targeted Model.
38. HARD WORKER
39. LOUD
40. MANIUPULATIVE
41. MATERIALISITC
42. MASOCHISTIC
43. MELLOW
44. MENACE
Friendly fire boosts morale, explosives boost morale, shouting boosts morale
45. MERCIFUL
46. MISOTHROPIC
47. MOODY
This model is very emotional and no one is sure that will set her off. She treats her enemies with care and her friends abusive. After calculating any Affection, flip a coin. If tails, invert the number. [LOVERS] and [COUPLES] do not lose their title if their Affection is changed in this method.
48. NATURAL LEADER
49. NEARSIGHTED
50. NHILISTIC
51. NOCTURNAL
52. NYMPHO
This Model as an unsatiable libedo that can't seem to calm down