CREATING YOUR PMC:

The [PMC], or Private Military Corporation, is an orangized group of Models and Types. A PMC is created with a goal set by one of the Big Six. Each PMC ranging from going by the traditions of their sponsor to becoming something else entirely. Keep in mind, the goal of the PMC may differ from that of the CEO, or even you, the User. Some elements are vauge in intent for both System Admin and User interpretation.

You will need a d6 and a pair of d10s with one double digits (where 000=100)

[The game is in development, rules may be changes, nothing is final.]

PURPOSE OF THIS PMC:

1-2 - ELIMINATION:
The purpose of this PMC is to purge hostiles or a specific group in the Blasted Wastelands.

3-5 - RECOLONIZATION:
The purpose of this PMC is to claim land by all means for your Sponsor.

6 - SYSTEM BLACK PROJECT (Sponsor automatically set to: THE SYSTEM):
Your PMC is created by The System instead of the Big Six, and your goals are highly secretive and foreign.

7-8 - RARE CAPTURING:
The purpose of this PMC is to contain rare hostilies and anomolies.

9-10 - RELIC GATHERING:
The purpose of this PMC is to recover lost Relics and Old Technology.

SPONSOR:

1 - BLOOD BUTCHERS

2 - LUCKY SHOT

3 - CAPRA

4 - LABOR OF LOVE

5 - ROYAL SWEETNESS

6 - BISHOUJO


RELATIONSHIP WITH SPONSOR:

1 - INDEPENDANT:
Disregard SPONSOR roll, and any SPONSOR related benefits and perks, this PMC was created by blood, sweat, and tears.

2 - DISREGARD:
Ignores all traditions and makes own.

3 - FLEXIBLE:
Incoperates a little bit of other sponsors.

4 - COLLABORATION:
A hard mix of two of the Big six (reroll another sponsor, this PMC will incoperate the first sponsor as MAJOR influence and second sponsor as MINOR influence).

5 - STRONG CONNECTION:
Goes by the sponsors style and traditions with little to no deviation.

6 - SYSTEM SUPREMACY:
Thinking beyond their sponsor they try to work on the graces of The System more than their sponsor.

DEMENOR:

1 - OLD HUMANITY BLUES

2 - GREENHORNS

3 - ROAD NOMADS

4 - UNDERGROUNDERS

5 - RECONNECTION OF DISCONNECTION

6 - RIGHTFULLY OURS

7 - DEATH TO THE FALSE GODS

8 - BY THE SPONSORED FOR THE SPONSORED

9 - SYSTEM DOGS

10 - INTOXICATED CURIOUSITY

FLAWS:

1 - CHEAP PARTS

2 - PENAL MILITARY CORPORATION

3 - ENDENTURED SERVITUDE

4-5 - STUBBORN INDIVIDUALITY

6 - OCCULT TOUCHED

7-8 - SPONSOR DISMISSIVENESS

9 - BEYOND HUMANITY

10 - NO FLAW


RELATIONSHIP WITH SPONSOR:

1 - STEADFAST WEAPON TACTICS:
With traditional trainging and persistent dedication this PMC is well trained off. However other than that there is nothing unique about this PMC.

2 - OVERWHELM AND CONQUER:
focuses on swarm tactics

3 - SINGLE MODEL PRODUCTION*:
his PMC is focused on creating their forces based on ONE (1) Model or Type. They may branch off from that Model or Type, but they cannot produce or create models of anything listed or catergorized. Obtained blueprints MUST have an addtional modification of the BASE of the PRIMARY model/Type incorpeating features of the obtained blueprintes instead of researching to manufacture

4 - INFILTRATORS:
Perfers to do things undetected and unseen.

5 - SCAVANGERS:
Better understanding of the outside world combined with constant looting makes this PMC very resourceful of using every single part of broken pieces and bodies.

6 - OCCULT PRACTIONISTS:
Isn't afraid of wielding the powers of the Damned, fighting poison with poison.

7 - PSYKOPATHS:
his PMC is determined to reverse engineer the mysteries of Occultism powers and sanction them through The System.

8 - SUPPORT AND UNITE:
Perference on helping other PMCs.

9 - EVOLUTION AND TECHONOLGY:
Gpeference better parts/genetics.

10 - MADDENING FURY AND HATRED:

*SINGLE MODEL PRODUCTION:

(1d4 is required after rolling for corpo)
1. BLOOD BUTCHERS
  1 - RIPPER
  2 - OPENER
  3 - MARIONETTE
  4 - WRATH
2. LUCKY SHOT 1 - CENTURY 2 - BOMBER 3 - VULTURE 4 - LEGATE
3. CAPRA 1 - DINGO 2 - SAUTENE 3 - ENGI 4 - JACKAL
4. ROYAL SWEETNESS 1 - DRONES 2 - HONEYPOT 3 - TEMPEST 4 - QUEEN
5. LABOR OF LOVE 1 - WISCHEN 2 - DUELLANT 3 - MESSER 4 - HEILEN
6. BISHOUJO 1 - BUTCHER 2 - CERE 3 - WEAVER 4 - VIOLATOR


[HOME]