[DOLLS OF WAR] [HOW TO PLAY] [QUOTA] [MODEL CREATION KIT] [MODEL CATALOGUE] [LEXICON] [INSPIRATIONS]

HOW TO PLAY
[!!This is a work on progress!!]
[NOTHING HERE IS FINAL]

REQUIREMENTS:
1 SYSTEM ADMIN
1-4 USERS
MULTIPLE D6 DIE
1 D100 DIE
1-5 MODEL SHEETS PER USER
(more when the User's Model DIES)
1-5 MODEL CARDS PER USER
(Model cards are the abbreviated version of a Model sheet, only focusing on limbs and morale)


Dolls of War is played with one Game Master, who henceforth be called the [SYSTEM ADMIN] and 1-4 players, or [USERS]. The System Admin's goal is to both narrarate and guide the Users throughout the game sessions. The Users have a choice of playing traditionally a single player character, henceforth called a Model, or deployed up to a squad of 5 Models per player. The Models of the players can range from being a military squad sent to go out in Missions, staff whose goals are more socializing and researching relics and hostiles captured from the outside world, to even playing as a CEO of the [PMC] to act as a mediatary between the player group and the System Admin, deciding what the goals of the game rather than the hands of The System.

The game starts first by choosing a SPONSOR from one of the BIG SIX, this will determine your PMC's primary goal or focus. the System Admin MUST then provide a monthy Quota, either by the examples provided or narratively written by the System Admin. Afterwards it is now time to create your Model, either by playing as one of the pre-made Models from that Sponsor (reccomended, not mandatory), or created via the Model Creation Kit.

It is at this time the System Admin and/or Users MUST determine the amount of Models each User will field and what roles they have. It is the User's responsibilty to maintain each Model's upkeep. Please keep in mind this will determine how complicated things will go for your campaign. It is no one's fault but yours if your group decides to have each Model have the Triplet-Minded Trait multipler and have a total of 60 playable Models between 4 players. It is reccomended that if you are playing as 5 Models you treat it as a JRPG Party or a group of alien-fighting solders that have poor aim.

For the System Admin, it is their job to fill in the Staff models and CEO. It is through the CEO the narrative is driven. It is reccomended that the highest rank a User will start as is the Commanding Officer, or [CO] for short. Once all User Models and Staffing have been filled. Once that all is filled the day will begin at the beggining of the [Month], the User Models start inside the Facility.

The gameflow starts with Facility -> MISSION -> Facility, in that loop. While in the Facility, with excpetions, it is more narrative driven. Models are free to communicate, destress in the [BAR], report to command, train in the [RANGE], as well as other options. Here is where Models build or ruin relations between each other.

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